Monday, December 31, 2012

"Panda mystery 5.1 version soldiers Battle of various occupational detailed experience





    I Orc weapons of war, the mining, the head of the professional tailor, anti-halo gem, PVP equipped graduation, who ruby ??red force tough, yellow full-tough, gloves, belts no reward with yellow tough, shoulders pants enchant endurance single BUFF command 42W blood. Always wanted to write a detailed career duel experience 5.0 would have wanted to write, but because the version is too short, and I hit a lot of content results cafes computer error led to all content all gone so I did not write, see to the most recent doldrums soldiers district PVP, committed to taking the time to write a duel experiences.

1V1 is the basis of the PVP, although Blizzard claimed long ago abandoned 1V1, 2V2 balance, but I think the 1V1 is still familiar the PVP go the first step, all the conditions of the duel in use conditions Arena, so the total on birds, not to mention the rocket boots like.

Duel adhering to the Chinese principle of "no-first-use of weapons." Each other on birds I have the tortoiseshell to play down the other rocket boots I Frostweave network.

Evil DK

This version warrior duel strongest rival one of the reason for that is one, because below there are two rival. 5.0, you can also take advantage of the anti-shield + Boxing silence. Anti soul harvest, 5.1 can not. Exceptionally difficult fight blood face evil DK duel must be out of the land of evil, if the opponent is a cold winter DK, open the cold winter when first inserted senki, and then superimposed on the 4 layer was time to defend lifted under deceleration finished breaking cold harsh winter.

I do not agree with killing the the evil DK baby's play, which makes the skills wasted and evil DK duel is to fight injuries, it is best to use Ares, stunned gods talent, anger cattle assault Glyph (hands Commanding Shout 20 Wrath + EU 35 anger 10 angry + death + the flat cut 12 anger + Berserker Rage 10 Fury = 87 anger). The Battle Stance hands Emergency open first to open bloody and reckless resort to the shock wave, a giant, lethal heroic deceleration, anger hit punch the rest of the end of when cut back to the defense, the first wave if bitten by a dog halo live directly badge solution, DK first wave may cross the land of evil, the evil of the land within the DK halo do not eat do not eat disarm, but can eat startled fixed body.

Precautions

1: showed their direction to the Ghosts dragged into the give day ghost a boxing, but the mobile must each the GCD have hurt playing in DK who and if far would not have deliberately ran Boxing.

2: Sword when people do not casually opened the blood of 40% of the open sword in person in the fixed body hit the front, with the stunned, to reduce superimposed dead gangrene and soul harvest.

3: Intimidating energy, do not let DK Lichborne solution Intimidating but also added so cool in the DK nothing breaks.

4: in the soul to harvest DEBUFF last second when build blood line elevation to more than 35%.

5: Do not below 35% and then a defensive posture shockwave cut battle, impact Bo Houqie back defense, or blood line too fast recovery from him, can rely enjoyed the assault back anger plug anger cattle impact Glyph is really good.

Battle five word evil DK winning all matters to be perfect, it will not be high. As long as 35% or less dead gangrene because DK + soul harvest can ice DK duel better evil DK advantages, I encountered ice DK can to win, so do not listed to go into great detail.

Hunter

Talent with dominate, shrill, the Emergency + again stunned kites too much. The first element of the soldiers Battle Hunter deceleration is to keep the hands if hunters masquerading hands, please strident roar out of, or assault launched after eating disperse frozen close, if you assault Sasser live hunter, please make a heroic hold deceleration, and the first not to fight to death to see whether the Reds hunter retain GCD the second Reds seconds Intimidating given body. The current version, please do not be too believe that the recovery of the ability to carry blood back to the blood after a spider stinger becomes exceptionally difficult.

If you assault to the hunter and hit Sasser, fully seize this opportunity to output, if he does not open the skills to fierce pressure of his blood line, a dominate advantage is that, if you assault Sasser halo live hunter 4 seconds , even if the hunter woke up to disperse frozen you who hung your deceleration, and also could not walk far, dominated by long-range career was playing in the duel much larger than re-assault income. If he escaped accelerated talent ran away, once again close will be very uncomfortable, if it is to escape the cobweb talent directly senki defend broken.

Department of hunters all grips, hunting and shooting with Crane's generally like to pull away from the outbreak, hunting and survival with very few people, the threat is not great, general or mainstream Beastmaster hunter, the main 2 times Reds off control handle, either Intimidating or strident hold immediately after his Reds deceleration is too much kite is very passive.

Precautions

1: good use of hostile Skills Monitoring Plug the other to disperse when shooting fast CD, Emergency past after shield against, this time to eat Scatter Shot the low hunter with a roar broken shield anti then freezing trap at times ice less than .

2: while Reds seconds Intimidating, in general can do pet with fear, you can pull a bandage to return to the point is the point, the disarm must use good, 20% left to rapid fire or blood line or so, ate two Kill Shot recovery basically went back up, and build the best is to stay in their own blood line of about 20%, and hunters to be beheaded on.

3: Bobcat assault with a sword in Parry out, can be enjoyed assault rapidly approaching hunters from the pet Bobcats assault range of skills to circumvent. Bobcats assault DOT DOT, but less than 35% of the recovery phase is still note that if the hunter is the crow talent to pay attention to the outbreak of the 35% or less of the pressure of the blood line.

4: Zoo stage first Thunder, while harsh drag Intimidating can circumvent some of the damage, try not to be playing for too long, the chapter can be left to the the Zoo stage of disarm once Disarm Sword in the people and the shield wall open, high-end hunters will resort to a Silencing Shot allows you to build open out, this is the hunter's kill points.

5: fauna pick Sasser predict hunters take place is very important, if the two did not live halo hunter basically lost in the the assault process can roar harsh deceleration, if it is bloody talented, good time Intimidating attention The bloody DOT will lead to and Intimidating failed.

6: If the kite senki + EU close. Try not to use the fauna + EU close, enjoyed the accelerating effect mastered by Sasser is quite easy, but senki only 25 yards, if light with a battle flag still difficult to close.

Battle hunters winning is still very high.

Thursday, November 8, 2012

Occupational explained

Master (1)


As a mage, you can take advantage of the favorable subsidy skills to make their favorable position in the battlefield, 4 Department of elements of magic to destroy the enemy.
But the the mage spell casting speed is a bit slow, so the Master must keep a distance with the enemy to attack. Of course, the Master of the enemy can stun skills vertigo further attacks.
To a certain level after transfer ranged attack power Magic Star or summon pets Wizard Star
1) Magic star: (2)


Magic Star are free to use the elements of water, fire, wind, earth. Inherent destructive nature contained and can be controlled with a strong spiritual force to attack the enemy, can use to freeze the enemy. Magic Star Magic is very powerful, as long as the cast time will be able to set the enemy to death. On the contrary, the weak capacity of Magic Star melee. The Magic Star Cast focus is mental focus, physical attack, it is difficult to cast magic. Star Magic a result, most join in the battle and the other partner can block the attack. Seasoned Magic Star can complete the task alone.
2) Elf star: (3)




The ability of the Wizard Star from the closeness and elves. The wizard star Summon Spirit, directing the Wizard fighting, plus can improve the ability of magic. It can be said that the strokes under different situations corresponding wizard wizard star is regarded as the commander of the Wizard. The start wizard star can only use simple technology can become a wizard with level rise Wizard Star can not only use more commanding Wizard to reach a certain level. (4)
 





Thursday, November 1, 2012

Korea NHN's game portal Hangame operators of large-scale MMORPG "TERA" July 4th "Alcatel-kun's Queen Part.2" mass update.
TERA 'Al-kun Queen' update 'burst in the hands of a demon'' evolution' 3rd major update. Especially before June 28 theme website open to players this time the Part.2's update brings more expectations.
The add this Part.2 updates 'Al Kunmitita'' Hill Dramane the Virginia'' yucca corridors' copies, and also added a black version of the battlefield reward clothing. And perfected before the relatively low popularity 'Gladiator' and 'lancer' two careers.
Sword fighter before as the primary use human shields evasive skills role, this update adds 'peerless defense' new skills to make a more stable human shields. Gun Knight is to enhance all of his skill damage, let SOLO PVP or PVE contest whether more efficient.
And joined the attack team system in the black crevice dimensional space composed of massive attack team PVE combat. Strengthening / re-seal system perfect players want to get the equipment can be easily synthesized. Addition compared to the difficulty of reducing to develop space chosen to increase the magnitude of the award to let novice players can more easily upgrade.
Hangame also to commemorate the "Queen Alcatel-kun Part.2" mass update organize a variety of activities. Such as opening a free upgrade servers 'Dawn courtyard' Here, players can free upgrade to 50 jump to any other server. Has not reached 50 before players can also free jump to develop a role in this server would jump in after the original server.
And 30 days using volume 50% discount waving for new customers, and as long as PVP will reward through participation in the battlefield on the war between the server will give rich rewards.

Friday, October 19, 2012

wow 5.1 Build 16155 the class changes Warlock strengthen


wow5.1 Build 16 155 version of the class change content at a glance:

Death Knight

Rune

The broken blade Rune: the duration of Disarm effects reduced by 50%, down from 60%.

The crack edge Rune: the duration of Disarm effects reduced by 50%, down from 60%.

Druid

Keeper

Enrage: Bear Form is not required now.

Hunter

Generic skills

Steady Shot: Now you can use while on the move.

Talent

Barrage: now you can use on the move.

Bobcats assault: redesigned, now the target by 1000 points within 15 seconds bleed can stack up to nine times.

Beastmaster / Survival

Cobra Shot: Now you can use while on the move.

Pet

Firearms: wins for 8 seconds, down from 10 seconds.

The crazy chaos: now your pet's attack power increased by 25%, down from 70%.
Master

Generic skills

Mage Armor: Now the duration of all harmful magic effects you cast reduced by 25%, down from 35%.

Spellsteal: now costs 21% of base mana, up from 7%.

Frost

Frostbolt: now also affects the water element water jet.

Monks

Generic skills

Exploration cloud whip: now for 8 seconds, down from 10 seconds.

Paladin

Generic skills

Sacred Shield: 1043% increase in underlying absorption effect.

Pastor

Generic skills

The spirit burning: Damage increased by 26%.

Talent

Cascades: Increases damage and healing by 26%.

Sacred

Chakra: woo: the therapeutic effect of group healing spells is increased by 25%, from 15%? Department ao?

Chakra: static: now make the monomer healing spells treatment effect increased by 25%, up from 15%.

Robber

Generic skills

Demolition: now for 8 seconds, down from 10 seconds.

Warlock

Generic skills

Curse of Weakness: pain Specialization now affects all enemies within 15 yards, up from 10 yards.

Talent

Mannoroth's rage: the range damage spells radius to expand 500%, rather than the range of spells.

Sacrificial deed: now lasts 20 seconds, up from 10 seconds.

Pain

Curse: pain Specialization now affects all enemies within 15 yards, up from 10 yards.

Destroy

Cataclysm (new): Warlock guide the catastrophic energy, sacrifice all enemies within 10 yards. After four seconds, all within 10 yards of burning the enemy was repulsed and coma for five seconds. Guide big disaster can not be stopped, and warlocks in the completion of the pre-boot can not be killed. 10 deflagration ashes, Instant, 60 sec cooldown.

Glyph

Curse Glyph: Now the target's movement speed by 40%, down from 70%.

Supernova Glyph (new): you kill each store deflagration ashes can be caused to all enemies within x yards is equivalent to 10% of the damage of your maximum health.

Soldier

Generic skills

Disarmed: for 8 seconds, down from 10 seconds.