Monday, December 31, 2012

"Panda mystery 5.1 version soldiers Battle of various occupational detailed experience





    I Orc weapons of war, the mining, the head of the professional tailor, anti-halo gem, PVP equipped graduation, who ruby ??red force tough, yellow full-tough, gloves, belts no reward with yellow tough, shoulders pants enchant endurance single BUFF command 42W blood. Always wanted to write a detailed career duel experience 5.0 would have wanted to write, but because the version is too short, and I hit a lot of content results cafes computer error led to all content all gone so I did not write, see to the most recent doldrums soldiers district PVP, committed to taking the time to write a duel experiences.

1V1 is the basis of the PVP, although Blizzard claimed long ago abandoned 1V1, 2V2 balance, but I think the 1V1 is still familiar the PVP go the first step, all the conditions of the duel in use conditions Arena, so the total on birds, not to mention the rocket boots like.

Duel adhering to the Chinese principle of "no-first-use of weapons." Each other on birds I have the tortoiseshell to play down the other rocket boots I Frostweave network.

Evil DK

This version warrior duel strongest rival one of the reason for that is one, because below there are two rival. 5.0, you can also take advantage of the anti-shield + Boxing silence. Anti soul harvest, 5.1 can not. Exceptionally difficult fight blood face evil DK duel must be out of the land of evil, if the opponent is a cold winter DK, open the cold winter when first inserted senki, and then superimposed on the 4 layer was time to defend lifted under deceleration finished breaking cold harsh winter.

I do not agree with killing the the evil DK baby's play, which makes the skills wasted and evil DK duel is to fight injuries, it is best to use Ares, stunned gods talent, anger cattle assault Glyph (hands Commanding Shout 20 Wrath + EU 35 anger 10 angry + death + the flat cut 12 anger + Berserker Rage 10 Fury = 87 anger). The Battle Stance hands Emergency open first to open bloody and reckless resort to the shock wave, a giant, lethal heroic deceleration, anger hit punch the rest of the end of when cut back to the defense, the first wave if bitten by a dog halo live directly badge solution, DK first wave may cross the land of evil, the evil of the land within the DK halo do not eat do not eat disarm, but can eat startled fixed body.

Precautions

1: showed their direction to the Ghosts dragged into the give day ghost a boxing, but the mobile must each the GCD have hurt playing in DK who and if far would not have deliberately ran Boxing.

2: Sword when people do not casually opened the blood of 40% of the open sword in person in the fixed body hit the front, with the stunned, to reduce superimposed dead gangrene and soul harvest.

3: Intimidating energy, do not let DK Lichborne solution Intimidating but also added so cool in the DK nothing breaks.

4: in the soul to harvest DEBUFF last second when build blood line elevation to more than 35%.

5: Do not below 35% and then a defensive posture shockwave cut battle, impact Bo Houqie back defense, or blood line too fast recovery from him, can rely enjoyed the assault back anger plug anger cattle impact Glyph is really good.

Battle five word evil DK winning all matters to be perfect, it will not be high. As long as 35% or less dead gangrene because DK + soul harvest can ice DK duel better evil DK advantages, I encountered ice DK can to win, so do not listed to go into great detail.

Hunter

Talent with dominate, shrill, the Emergency + again stunned kites too much. The first element of the soldiers Battle Hunter deceleration is to keep the hands if hunters masquerading hands, please strident roar out of, or assault launched after eating disperse frozen close, if you assault Sasser live hunter, please make a heroic hold deceleration, and the first not to fight to death to see whether the Reds hunter retain GCD the second Reds seconds Intimidating given body. The current version, please do not be too believe that the recovery of the ability to carry blood back to the blood after a spider stinger becomes exceptionally difficult.

If you assault to the hunter and hit Sasser, fully seize this opportunity to output, if he does not open the skills to fierce pressure of his blood line, a dominate advantage is that, if you assault Sasser halo live hunter 4 seconds , even if the hunter woke up to disperse frozen you who hung your deceleration, and also could not walk far, dominated by long-range career was playing in the duel much larger than re-assault income. If he escaped accelerated talent ran away, once again close will be very uncomfortable, if it is to escape the cobweb talent directly senki defend broken.

Department of hunters all grips, hunting and shooting with Crane's generally like to pull away from the outbreak, hunting and survival with very few people, the threat is not great, general or mainstream Beastmaster hunter, the main 2 times Reds off control handle, either Intimidating or strident hold immediately after his Reds deceleration is too much kite is very passive.

Precautions

1: good use of hostile Skills Monitoring Plug the other to disperse when shooting fast CD, Emergency past after shield against, this time to eat Scatter Shot the low hunter with a roar broken shield anti then freezing trap at times ice less than .

2: while Reds seconds Intimidating, in general can do pet with fear, you can pull a bandage to return to the point is the point, the disarm must use good, 20% left to rapid fire or blood line or so, ate two Kill Shot recovery basically went back up, and build the best is to stay in their own blood line of about 20%, and hunters to be beheaded on.

3: Bobcat assault with a sword in Parry out, can be enjoyed assault rapidly approaching hunters from the pet Bobcats assault range of skills to circumvent. Bobcats assault DOT DOT, but less than 35% of the recovery phase is still note that if the hunter is the crow talent to pay attention to the outbreak of the 35% or less of the pressure of the blood line.

4: Zoo stage first Thunder, while harsh drag Intimidating can circumvent some of the damage, try not to be playing for too long, the chapter can be left to the the Zoo stage of disarm once Disarm Sword in the people and the shield wall open, high-end hunters will resort to a Silencing Shot allows you to build open out, this is the hunter's kill points.

5: fauna pick Sasser predict hunters take place is very important, if the two did not live halo hunter basically lost in the the assault process can roar harsh deceleration, if it is bloody talented, good time Intimidating attention The bloody DOT will lead to and Intimidating failed.

6: If the kite senki + EU close. Try not to use the fauna + EU close, enjoyed the accelerating effect mastered by Sasser is quite easy, but senki only 25 yards, if light with a battle flag still difficult to close.

Battle hunters winning is still very high.